Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 2
Below are the questions for the exam with the choices of answers:
Question #1
A Knowledge structure regarding concepts and sequence of activities
B Schemas regarding dynamic systems which vary on degree of completeness and correctness
C Use of modeling clay to construct an anatomical model
D Analogous to the visuospatial sketchpad representing spatial information
E Associations of semantic memories
Question #2
A Waiting until a memory is almost forgotten, then recalling it
B Recalling a memory in quick succession
C Lifting heavy memories to build up strength
D Writing the memory down so that it becomes Knowledge in the World
E Utilizing knowledge-in-the-world
Question #3
A TRUE
B FALSE
Question #4
A Pulsing of Long-term memories
B Alpha-numeric bias
C Cognitive dissonance
D Disassociations
E Superiority of letters over numbers
Question #5
A Develops from a singular event, usually visual in nature
B Relies on intuition instead of practice
C Is a subtype of declarative memory
D Very hard to explain using words (e.g., how to tie a shoe)
E Easy to put into words (e.g., the route you took to work)
Question #6
A TRUE
B FALSE
Question #7
A Delayed rewards and repetition during new contexts
B Delayed rewards and selective attention
C Repetition during similar contexts and immediate rewards
D Repetition during new contexts and immediate rewards
Question #8
A TRUE
B FALSE
Question #9
A Pass-phrases are easier to remember due to disassociations, and harder to crack due to dictionary attack methods
B Pass-phrases are harder to remember due to disassociations, and harder to crack due to dictionary attack methods
C Pass-phrases are harder to remember due to associations, and easier to crack due to higher character counts
D Pass-phrases are easier to remember due to associations, and harder to crack due to higher character counts
Question #10
A Ask a friend for answers
B Utilize spaced practice
C Defer to knowledge in the universe
D Use mass practice
E Re-read each chapter
Question #11
A Short-term memory
B Long-term memory
C Negative transfer
D Visuospatial sketchpad
E Phonological loop
Question #12
A Bandwidth, Familiarity, and Knowledge in the World
B Strength, Associations, and Endurance
C Spaced Practice, Mass practice, and Intuition
D Semantic, Episodic, and Procedural
E STM, LTM, and ATM
Question #13
A STM, LTM, and working memory
B Larry, Curly, and Moe
C X, Y, and Z axis
D Sensation, Perception, Central Processing
E Bandwidth, Familiarity, and Knowledge in the World
Question #14
A Locks added to cabinets near the sink
B Use of red coloring added to the soap solution
C Use of a universal container connector
D Improved contrast ratio of warning label text
E More availability of safety gloves
Question #15
A Cognitive bandwidth is limitless
B Change blindness occurs only when we are tired
C Gorillas can move very fast
D Inattentioal blindness is more prevalent with visually impaired users
E Objects can be hidden in plane site due to selective attention
Question #16
A When a driver’s eyes are on the road, it doesn’t mean their mind is also on the road
B Touch screen displays have superseded the need for heads-up displays
C The heads-up display requires looking down towards the instrument cluster
D Heads-up displays are only offered in fighter jets
E Heads-up displays cannot be used while wearing polarized sunglasses
Question #17
A Salience and Effort
B Id and Ego
C Visuospatial sketchpad and Phonological loop
D Expectancy and Value
E Short-term memory and Long-term memory
Question #18
A 36 6GRK
B 3G66RK
C 3G 66RK
D 366 GRK
E 366GRK
Question #19
A 70 seconds
B 7 days
C 7 seconds
D 7 hours
E 70 minutes
Question #20
A 4 chipmunks
B +/- 2 chunks
C 7 +/- 2 chipmunks
D 7 +/- 2 chunks
E 4 chunks
Question #21
A Low quality video feeds causing eye strain
B Sound levels that exceed the user’s expectations
C Use of headphones instead of ear-buds
D Use of Dramamine
E Mismatch between visual cues and felt motion
Question #22
A Gravity
B Vesting
C Smell
D Temperature
E Haptics
Question #23
A When gloved hands are necessary
B For tactile response personnel
C During high visual load
D Alerts for use in high vibration environments
E Situations involving hands-free operation
Question #24
A Gloves are always optional
B Gloves might reduce a user’s likelihood of using a button
C Gloves can reduce felt tactile feedback
D Gloves have a tendency to inhibit hand-eye-coordination
E Controls can not be designed for use by a gloved hand
F Gloves can be made of latex, which can result in an allergic reaction
Question #25
A TRUE
B FALSE
Question #26
A Avoiding slang vocabulary, Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise
B Using rhyming words
C Avoiding slang vocabulary only
D Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise only
Question #27
A When there are high levels of ambient noise, such as busy road intersections
B For musically inclined individuals
C When there are fast moving objects requiring more saccadic eye movements
D When omni-directional (360 degree) situational awareness is required since vision is limited to 130 degrees
E When color vision is impaired as opposed to monochromatic vision
Question #28
A The human vestibular system is dominant over vision during clear skies
B The human vestibular system picks up haptic cues from the flight controls
C The human vestibular system is not tuned for un-natural environments resulting in false sensations
D The human vestibular system has been shown to be more accurate than aircraft instruments
E The human vestibular system is more accurate than instruments only in white out conditions
Question #29
A 30 decibels louder, since this level guarantees detection
B 3 decibels louder, since this level represents the JND (just noticeable difference)
C 10 decibels louder, since the sound scale is logarithmic
D 10 decibels louder, since this level represents double the perceived loudness
E 3 decibels louder, since this level represents double the acoustic energy
Question #30
A The dB(B) weighting scale, since it approximates human hearing sensitivities
B The audiogram scale, since it replicates spatial tones
C The dB(A) weighting scale, since it approximates human hearing sensitivities
D The dB(C) weighting scale, since it approximates human hearing sensitivities
E The Hz weighting scale, since it measures cycles per second
Question #31
A Presbyopia
B Both high and low frequency sensitivity increase with age
C Low frequencies tend to be lost as we age
D High frequencies tend to be lost as we age
E Macular degeneration
Question #32
A 20 kilowatts
B Sub-sonic frequencies
C 2,000 to 5,000 Hz
D 20 to 20,000 Hz
E Ultra-sonic frequencies
Question #33
A Test taker performance has shown to be better using green ink
B Color has no impact on test taker performance
C Test taker performance has shown to be better using red ink
D There has been no research conducted on the effects of color and test performance
Question #34
A Avoid redundant color cues at night
B Minimize use of blue light at night
C Use infrared light to keep surfaces warm
D Exposure to varying colors of light color has no relationship with circadian rhythms
E Maximize use of ultraviolet light at night
Question #35
A 3.0 to 1
B 4.5 to 1
C 7.0 to 1
D 0 to 1
E 10 to 1
F 1 to 1
Question #36
A 0.7 inches
B 0.7 feet
C 0.7 lux
D 0.7 millimeters
E Bond rule does not allow you to compute letter height
F 0.7 degrees
Question #37
A Use fiber optics instead of traditional paint to improve saliency
B Use different colors to indicate the presence of a hazard ahead
C Use stripes that vary in shape to allow them to be more readily detected
D Use more closely spaced stripes as the biker approaches the hazard
E Use Zebra stripes to conceal outlines during motion
Question #38
A Color is reserved for graphic designers
B Color improves the user experience
C Color is critical for scotopic vision
D Color is always better than grayscale
E Color should never be the only design cue
Question #39
A Green light since it is associated with moving forward
B Green light since it allows for detection for a larger variety of shades
C It does not matter since Human Factors does not consider the effects of lighting
D Red light since it is most visually salient
E Red light since it causes less interference to dark adaptation
Question #40
A 100 lux
B 0.01 lux
C 0.1 lux
D 1 lux
E All lux levels
F 10 lux
Question #41
A 1
B 30
C 5
D 10
E 3
Question #42
A Responsible for proprioception
B Responsible for color vision
C Responsible for sensing ultrasonic frequencies
D Contains 3 types of rod cells (red/green/blue)
E Operates on very low light levels
Question #43
A Objects appear smaller due to bottom-up bias
B Visual acuity increases closer to the fovea
C Visual acuity remains unchanged, only color perception is affected
D Objects appear larger due to top-down bias
E Visual acuity decreases closer to the fovea
Question #44
A There tends to be no difference between vision of younger and older individuals
B Older individuals need to squint more often due to reduced tear production
C Younger individuals have more practice looking at nearby objects due to technology exposure
D Older individuals tend to have presbyopia, reducing the ability to focus on objects closer than 1 meter