Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 2
Below are the questions for the exam with the choices of answers:
Question #1
A Use of modeling clay to construct an anatomical model
B Associations of semantic memories
C Knowledge structure regarding concepts and sequence of activities
D Analogous to the visuospatial sketchpad representing spatial information
E Schemas regarding dynamic systems which vary on degree of completeness and correctness
Question #2
A Utilizing knowledge-in-the-world
B Lifting heavy memories to build up strength
C Recalling a memory in quick succession
D Writing the memory down so that it becomes Knowledge in the World
E Waiting until a memory is almost forgotten, then recalling it
Question #3
A FALSE
B TRUE
Question #4
A Disassociations
B Superiority of letters over numbers
C Cognitive dissonance
D Alpha-numeric bias
E Pulsing of Long-term memories
Question #5
A Develops from a singular event, usually visual in nature
B Is a subtype of declarative memory
C Relies on intuition instead of practice
D Easy to put into words (e.g., the route you took to work)
E Very hard to explain using words (e.g., how to tie a shoe)
Question #6
A TRUE
B FALSE
Question #7
A Delayed rewards and selective attention
B Repetition during new contexts and immediate rewards
C Repetition during similar contexts and immediate rewards
D Delayed rewards and repetition during new contexts
Question #8
A FALSE
B TRUE
Question #9
A Pass-phrases are harder to remember due to associations, and easier to crack due to higher character counts
B Pass-phrases are easier to remember due to disassociations, and harder to crack due to dictionary attack methods
C Pass-phrases are easier to remember due to associations, and harder to crack due to higher character counts
D Pass-phrases are harder to remember due to disassociations, and harder to crack due to dictionary attack methods
Question #10
A Use mass practice
B Utilize spaced practice
C Defer to knowledge in the universe
D Ask a friend for answers
E Re-read each chapter
Question #11
A Long-term memory
B Phonological loop
C Visuospatial sketchpad
D Short-term memory
E Negative transfer
Question #12
A Bandwidth, Familiarity, and Knowledge in the World
B STM, LTM, and ATM
C Strength, Associations, and Endurance
D Spaced Practice, Mass practice, and Intuition
E Semantic, Episodic, and Procedural
Question #13
A STM, LTM, and working memory
B X, Y, and Z axis
C Bandwidth, Familiarity, and Knowledge in the World
D Sensation, Perception, Central Processing
E Larry, Curly, and Moe
Question #14
A Improved contrast ratio of warning label text
B Locks added to cabinets near the sink
C Use of red coloring added to the soap solution
D More availability of safety gloves
E Use of a universal container connector
Question #15
A Change blindness occurs only when we are tired
B Gorillas can move very fast
C Cognitive bandwidth is limitless
D Objects can be hidden in plane site due to selective attention
E Inattentioal blindness is more prevalent with visually impaired users
Question #16
A When a driver’s eyes are on the road, it doesn’t mean their mind is also on the road
B The heads-up display requires looking down towards the instrument cluster
C Heads-up displays are only offered in fighter jets
D Heads-up displays cannot be used while wearing polarized sunglasses
E Touch screen displays have superseded the need for heads-up displays
Question #17
A Expectancy and Value
B Salience and Effort
C Short-term memory and Long-term memory
D Id and Ego
E Visuospatial sketchpad and Phonological loop
Question #18
A 36 6GRK
B 366GRK
C 3G 66RK
D 366 GRK
E 3G66RK
Question #19
A 70 minutes
B 7 hours
C 70 seconds
D 7 seconds
E 7 days
Question #20
A 4 chunks
B 7 +/- 2 chunks
C 7 +/- 2 chipmunks
D 4 chipmunks
E +/- 2 chunks
Question #21
A Sound levels that exceed the user’s expectations
B Use of headphones instead of ear-buds
C Low quality video feeds causing eye strain
D Mismatch between visual cues and felt motion
E Use of Dramamine
Question #22
A Temperature
B Gravity
C Smell
D Vesting
E Haptics
Question #23
A Situations involving hands-free operation
B For tactile response personnel
C When gloved hands are necessary
D Alerts for use in high vibration environments
E During high visual load
Question #24
A Gloves can be made of latex, which can result in an allergic reaction
B Gloves might reduce a user’s likelihood of using a button
C Gloves are always optional
D Controls can not be designed for use by a gloved hand
E Gloves can reduce felt tactile feedback
F Gloves have a tendency to inhibit hand-eye-coordination
Question #25
A TRUE
B FALSE
Question #26
A Using rhyming words
B Avoiding slang vocabulary, Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise
C Avoiding slang vocabulary only
D Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise only
Question #27
A When there are fast moving objects requiring more saccadic eye movements
B For musically inclined individuals
C When there are high levels of ambient noise, such as busy road intersections
D When color vision is impaired as opposed to monochromatic vision
E When omni-directional (360 degree) situational awareness is required since vision is limited to 130 degrees
Question #28
A The human vestibular system has been shown to be more accurate than aircraft instruments
B The human vestibular system is dominant over vision during clear skies
C The human vestibular system is not tuned for un-natural environments resulting in false sensations
D The human vestibular system is more accurate than instruments only in white out conditions
E The human vestibular system picks up haptic cues from the flight controls
Question #29
A 3 decibels louder, since this level represents double the acoustic energy
B 30 decibels louder, since this level guarantees detection
C 3 decibels louder, since this level represents the JND (just noticeable difference)
D 10 decibels louder, since this level represents double the perceived loudness
E 10 decibels louder, since the sound scale is logarithmic
Question #30
A The dB(A) weighting scale, since it approximates human hearing sensitivities
B The audiogram scale, since it replicates spatial tones
C The Hz weighting scale, since it measures cycles per second
D The dB(C) weighting scale, since it approximates human hearing sensitivities
E The dB(B) weighting scale, since it approximates human hearing sensitivities
Question #31
A Low frequencies tend to be lost as we age
B High frequencies tend to be lost as we age
C Both high and low frequency sensitivity increase with age
D Macular degeneration
E Presbyopia
Question #32
A Ultra-sonic frequencies
B 20 kilowatts
C 2,000 to 5,000 Hz
D Sub-sonic frequencies
E 20 to 20,000 Hz
Question #33
A There has been no research conducted on the effects of color and test performance
B Test taker performance has shown to be better using red ink
C Color has no impact on test taker performance
D Test taker performance has shown to be better using green ink
Question #34
A Maximize use of ultraviolet light at night
B Avoid redundant color cues at night
C Use infrared light to keep surfaces warm
D Exposure to varying colors of light color has no relationship with circadian rhythms
E Minimize use of blue light at night
Question #35
A 4.5 to 1
B 3.0 to 1
C 7.0 to 1
D 10 to 1
E 1 to 1
F 0 to 1
Question #36
A 0.7 inches
B 0.7 degrees
C 0.7 feet
D 0.7 millimeters
E Bond rule does not allow you to compute letter height
F 0.7 lux
Question #37
A Use different colors to indicate the presence of a hazard ahead
B Use more closely spaced stripes as the biker approaches the hazard
C Use stripes that vary in shape to allow them to be more readily detected
D Use fiber optics instead of traditional paint to improve saliency
E Use Zebra stripes to conceal outlines during motion
Question #38
A Color is reserved for graphic designers
B Color should never be the only design cue
C Color is always better than grayscale
D Color is critical for scotopic vision
E Color improves the user experience
Question #39
A Green light since it allows for detection for a larger variety of shades
B It does not matter since Human Factors does not consider the effects of lighting
C Green light since it is associated with moving forward
D Red light since it is most visually salient
E Red light since it causes less interference to dark adaptation
Question #40
A 100 lux
B 10 lux
C 0.1 lux
D 0.01 lux
E 1 lux
F All lux levels
Question #41
A 3
B 1
C 30
D 5
E 10
Question #42
A Responsible for sensing ultrasonic frequencies
B Contains 3 types of rod cells (red/green/blue)
C Responsible for color vision
D Responsible for proprioception
E Operates on very low light levels
Question #43
A Visual acuity increases closer to the fovea
B Visual acuity decreases closer to the fovea
C Objects appear smaller due to bottom-up bias
D Objects appear larger due to top-down bias
E Visual acuity remains unchanged, only color perception is affected
Question #44
A Older individuals tend to have presbyopia, reducing the ability to focus on objects closer than 1 meter
B There tends to be no difference between vision of younger and older individuals
C Older individuals need to squint more often due to reduced tear production
D Younger individuals have more practice looking at nearby objects due to technology exposure