Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 1
Below are the questions for the exam with the choices of answers:
Question #1
A Using a conventional number pad can present a familiar interaction consistent with other systems.
B Designers are encouraged to always look for new types of number pads
C A conventional number pad (calculator) is not considered a design pattern
D Using a conventional number pad utilizes negative training transfer
Question #2
A Vehicle color and driver height
B Moon phase and crime rate
C Driver age and experience
D Driver gender and age
E Vehicle size and driver age
Question #3
A 15 to 30
B 1 or 2
C 3 to 10
D 30 or more
E None
Question #4
A With sophisticated technology, prisoners will never be able to escape
B Wolf behavior is a core tenant in human factors psychology
C Alarm fatigue is challenging to overcome
Question #5
A A task analysis is not part of the human factors tool kit
B Not all interactions involve performance of a task
C Documents only existing behavior
D Heuristic analyses use considerable resources to perform
Question #6
A Descriptive study
B Summative/comprehensive evaluation
C Literature review or heuristic analysis
D Formative usability study
Question #7
A Understand user needs, create prototypes, and validate design
B Understand how to improve design, diagnose problems, and verify design
C Create prototypes, wireframes, and design mock-ups
Question #8
A Evaluation must be completed before Understanding can begin
B It is both the final step in Evaluation and the first step of the next iteration of Understanding
C Evaluation is synonymous with Understanding
D Evaluation must be done concurrently with Understanding
Question #9
A TRUE
B FALSE
Question #10
A Decrease the number of Independent Variables
B Revert to heuristic analysis
C Employ the PDCA cycle
D Consider a smaller sample size
E Consider a larger sample size
Question #11
A Increase the number of Independent Variables
B Consider a larger sample size
C Employ the PDCA cycle
D Consider a smaller sample size
E Revert to a heuristic analysis
Question #12
A FALSE
B TRUE
Question #13
A Fatigue, Safety/Use Errors, Workload and Situational Awareness
B Cost only
C Fatigue only
D Workload and Situational Awareness
Question #14
A Things the experimenter manipulates
B Things the experimenter has no control over
C Things the experimenter measures
D Things the experimenter confounds
Question #15
A Things the experimenter manipulates
B Things the experimenter has no control over
C Things the experimenter confounds
D Things the experimenter measures
Question #16
A Literature Review
B Usability Testing
C Post-market Survallance
D Heuristic Analysis
Question #17
A Literature Review
B Formative Evaluation
C Usability Testing
D Summative Evaluation
Question #18
A After product release
B Early to mid-cycle
C End of the cycle
Question #19
A After product release
B End of the cycle
C Early to mid-cycle
Question #20
A End of the cycle
B Early to mid-cycle
C After product release
Question #21
A Tend to be quick; with small sample sizes
B Tend to be comprehensive; with large sample sizes
C Synonymous with verification studies
Question #22
A Synonymous with validation studies
B Tend to be comprehensive; with large sample sizes
C Tend to be quick; with small sample sizes
Question #23
A Vee Process
B SCRUM
C Interviews
D Measurements
Question #24
A PDCA
B Interviews
C Measurements
D SCRUM
Question #25
A TRUE
B FALSE
Question #26
A To cause the research subject to do most of the talking
B To simulate toddler tendencies
C To identify multiple causes of an error
D Tactic to buy time to think of a response
Question #27
A Task Analysis
B Function Allocation
C Information Architecture
D User Specification
E Heuristic Evaluation
Question #28
A Heuristic Analysis
B Information Architecture
C Task Analysis
D Function Allocation
Question #29
A FALSE
B TRUE
Question #30
A Plan-Do-Check-Act
B Rinse and repeat
C SCRUM
D Vee Process
E Clinical Behavioral Therapy
Question #31
A Testudines model
B Plan-Do-Check-Act
C Clinical Behavioral Therapy
D SCRUM
E Vee Process
Question #32
A Vee Process
B Plan-Do-Check-Act
C SCRUM
D ISO 14971
E Clinical Behavioral Therapy
Question #33
A TRUE
B FALSE
Question #34
A Illustrates that solving human error is a hopeless cause
B Illustrates that humans are the primary cause of failure
C Illustrates that there are often multiple causes to a failure
Question #35
A Intuition is the ability to acquire knowledge without recourse to conscious reasoning
B People are always able to understand something immediately, without the need for conscious reasoning
C People are not always aware of how their minds/bodies operate
Question #36
A Training is the act, process, or method of one that trains
B Training does not utilize levels of processing theory
C Training is always included, thus should be assumed to be available
D Training is the least effective method since it forces the person to adapt to technology
Question #37
A Saves considerable money and human suffering
B Utilize levels of processing theory
C Allows human suffering to occur early while costs are low
D To utilize the principle of neuroplasticity
Question #38
A Poor humans
B Good design
C Good humans
D Glitches in the neural matrix
E Poor design
Question #39
A Understand > Create > Evaluate
B Create > Release > Adapt
C Evaluate > Adapt > Release
D Hub > Spoke > Rim
E Evaporate > Condensate > Precipitate
Question #40
A Human Factors and Ergonomics Society
B Human Factors and Economic Studies
C Human Factors and Experimental Subjects
Question #41
A Clinical Psychology
B Counseling Psychology
C Critical Psychology
D Cognitive Psychology
E Community Psychology
Question #42
A Improve user safety, performance, and satisfaction
B Improve the Id, Ego, and Superego
C Improve system reliability, cost, and reduce complaints
D Improve business profits, product costs, and development time
Question #43
A Human factors engineering is a discipline that considers common sense to allow humans to adapt to products and processes.
B Human Factors involves the engineering of humans
C Human factors engineering is a discipline that considers the clinical, physical, and organizational influences on human behavior to allow humans to adapt to products and processes.
D Human factors engineering is a different discipline compared to human factors psychology
E Human factors engineering is a discipline that considers the cognitive, physical, and organizational influences on human behavior to improve human interaction with products and processes.
Question #44
A Common sense is not so common
B Know thy user, and you are the user
C Honor thy self, you are the user
D Know thy user, and you are not thy user
E Honor thy self, you are not the user