Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 2
Below are the questions for the exam with the choices of answers:
Question #1
A Use of modeling clay to construct an anatomical model
B Associations of semantic memories
C Knowledge structure regarding concepts and sequence of activities
D Schemas regarding dynamic systems which vary on degree of completeness and correctness
E Analogous to the visuospatial sketchpad representing spatial information
Question #2
A Waiting until a memory is almost forgotten, then recalling it
B Utilizing knowledge-in-the-world
C Recalling a memory in quick succession
D Writing the memory down so that it becomes Knowledge in the World
E Lifting heavy memories to build up strength
Question #3
A FALSE
B TRUE
Question #4
A Alpha-numeric bias
B Cognitive dissonance
C Pulsing of Long-term memories
D Superiority of letters over numbers
E Disassociations
Question #5
A Develops from a singular event, usually visual in nature
B Is a subtype of declarative memory
C Relies on intuition instead of practice
D Very hard to explain using words (e.g., how to tie a shoe)
E Easy to put into words (e.g., the route you took to work)
Question #6
A TRUE
B FALSE
Question #7
A Repetition during similar contexts and immediate rewards
B Delayed rewards and repetition during new contexts
C Repetition during new contexts and immediate rewards
D Delayed rewards and selective attention
Question #8
A TRUE
B FALSE
Question #9
A Pass-phrases are easier to remember due to disassociations, and harder to crack due to dictionary attack methods
B Pass-phrases are harder to remember due to associations, and easier to crack due to higher character counts
C Pass-phrases are harder to remember due to disassociations, and harder to crack due to dictionary attack methods
D Pass-phrases are easier to remember due to associations, and harder to crack due to higher character counts
Question #10
A Utilize spaced practice
B Ask a friend for answers
C Re-read each chapter
D Defer to knowledge in the universe
E Use mass practice
Question #11
A Short-term memory
B Phonological loop
C Negative transfer
D Visuospatial sketchpad
E Long-term memory
Question #12
A STM, LTM, and ATM
B Strength, Associations, and Endurance
C Bandwidth, Familiarity, and Knowledge in the World
D Semantic, Episodic, and Procedural
E Spaced Practice, Mass practice, and Intuition
Question #13
A Larry, Curly, and Moe
B STM, LTM, and working memory
C Bandwidth, Familiarity, and Knowledge in the World
D Sensation, Perception, Central Processing
E X, Y, and Z axis
Question #14
A Locks added to cabinets near the sink
B Use of red coloring added to the soap solution
C More availability of safety gloves
D Improved contrast ratio of warning label text
E Use of a universal container connector
Question #15
A Cognitive bandwidth is limitless
B Change blindness occurs only when we are tired
C Gorillas can move very fast
D Objects can be hidden in plane site due to selective attention
E Inattentioal blindness is more prevalent with visually impaired users
Question #16
A Heads-up displays cannot be used while wearing polarized sunglasses
B Heads-up displays are only offered in fighter jets
C When a driver’s eyes are on the road, it doesn’t mean their mind is also on the road
D The heads-up display requires looking down towards the instrument cluster
E Touch screen displays have superseded the need for heads-up displays
Question #17
A Visuospatial sketchpad and Phonological loop
B Salience and Effort
C Short-term memory and Long-term memory
D Expectancy and Value
E Id and Ego
Question #18
A 366GRK
B 366 GRK
C 36 6GRK
D 3G66RK
E 3G 66RK
Question #19
A 7 seconds
B 70 seconds
C 7 hours
D 7 days
E 70 minutes
Question #20
A 4 chipmunks
B 7 +/- 2 chunks
C 4 chunks
D +/- 2 chunks
E 7 +/- 2 chipmunks
Question #21
A Use of headphones instead of ear-buds
B Sound levels that exceed the user’s expectations
C Low quality video feeds causing eye strain
D Use of Dramamine
E Mismatch between visual cues and felt motion
Question #22
A Smell
B Vesting
C Haptics
D Temperature
E Gravity
Question #23
A Situations involving hands-free operation
B For tactile response personnel
C When gloved hands are necessary
D Alerts for use in high vibration environments
E During high visual load
Question #24
A Gloves can be made of latex, which can result in an allergic reaction
B Gloves might reduce a user’s likelihood of using a button
C Gloves can reduce felt tactile feedback
D Gloves have a tendency to inhibit hand-eye-coordination
E Gloves are always optional
F Controls can not be designed for use by a gloved hand
Question #25
A TRUE
B FALSE
Question #26
A Avoiding slang vocabulary, Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise
B Avoiding slang vocabulary only
C Using rhyming words
D Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise only
Question #27
A When there are fast moving objects requiring more saccadic eye movements
B For musically inclined individuals
C When there are high levels of ambient noise, such as busy road intersections
D When omni-directional (360 degree) situational awareness is required since vision is limited to 130 degrees
E When color vision is impaired as opposed to monochromatic vision
Question #28
A The human vestibular system is dominant over vision during clear skies
B The human vestibular system is not tuned for un-natural environments resulting in false sensations
C The human vestibular system is more accurate than instruments only in white out conditions
D The human vestibular system has been shown to be more accurate than aircraft instruments
E The human vestibular system picks up haptic cues from the flight controls
Question #29
A 3 decibels louder, since this level represents the JND (just noticeable difference)
B 10 decibels louder, since the sound scale is logarithmic
C 10 decibels louder, since this level represents double the perceived loudness
D 30 decibels louder, since this level guarantees detection
E 3 decibels louder, since this level represents double the acoustic energy
Question #30
A The dB(A) weighting scale, since it approximates human hearing sensitivities
B The dB(B) weighting scale, since it approximates human hearing sensitivities
C The audiogram scale, since it replicates spatial tones
D The Hz weighting scale, since it measures cycles per second
E The dB(C) weighting scale, since it approximates human hearing sensitivities
Question #31
A Macular degeneration
B Both high and low frequency sensitivity increase with age
C Presbyopia
D High frequencies tend to be lost as we age
E Low frequencies tend to be lost as we age
Question #32
A 20 kilowatts
B 2,000 to 5,000 Hz
C Sub-sonic frequencies
D Ultra-sonic frequencies
E 20 to 20,000 Hz
Question #33
A There has been no research conducted on the effects of color and test performance
B Color has no impact on test taker performance
C Test taker performance has shown to be better using red ink
D Test taker performance has shown to be better using green ink
Question #34
A Avoid redundant color cues at night
B Use infrared light to keep surfaces warm
C Exposure to varying colors of light color has no relationship with circadian rhythms
D Minimize use of blue light at night
E Maximize use of ultraviolet light at night
Question #35
A 3.0 to 1
B 0 to 1
C 1 to 1
D 10 to 1
E 7.0 to 1
F 4.5 to 1
Question #36
A 0.7 degrees
B 0.7 lux
C Bond rule does not allow you to compute letter height
D 0.7 feet
E 0.7 inches
F 0.7 millimeters
Question #37
A Use different colors to indicate the presence of a hazard ahead
B Use more closely spaced stripes as the biker approaches the hazard
C Use stripes that vary in shape to allow them to be more readily detected
D Use fiber optics instead of traditional paint to improve saliency
E Use Zebra stripes to conceal outlines during motion
Question #38
A Color improves the user experience
B Color should never be the only design cue
C Color is critical for scotopic vision
D Color is always better than grayscale
E Color is reserved for graphic designers
Question #39
A Green light since it allows for detection for a larger variety of shades
B Green light since it is associated with moving forward
C Red light since it causes less interference to dark adaptation
D Red light since it is most visually salient
E It does not matter since Human Factors does not consider the effects of lighting
Question #40
A All lux levels
B 0.1 lux
C 100 lux
D 10 lux
E 0.01 lux
F 1 lux
Question #41
A 30
B 10
C 3
D 1
E 5
Question #42
A Operates on very low light levels
B Responsible for sensing ultrasonic frequencies
C Responsible for proprioception
D Contains 3 types of rod cells (red/green/blue)
E Responsible for color vision
Question #43
A Visual acuity increases closer to the fovea
B Visual acuity decreases closer to the fovea
C Objects appear smaller due to bottom-up bias
D Visual acuity remains unchanged, only color perception is affected
E Objects appear larger due to top-down bias
Question #44
A Younger individuals have more practice looking at nearby objects due to technology exposure
B Older individuals need to squint more often due to reduced tear production
C Older individuals tend to have presbyopia, reducing the ability to focus on objects closer than 1 meter
D There tends to be no difference between vision of younger and older individuals