Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 2
Below are the questions for the exam with the choices of answers:
Question #1
A Associations of semantic memories
B Schemas regarding dynamic systems which vary on degree of completeness and correctness
C Knowledge structure regarding concepts and sequence of activities
D Analogous to the visuospatial sketchpad representing spatial information
E Use of modeling clay to construct an anatomical model
Question #2
A Utilizing knowledge-in-the-world
B Waiting until a memory is almost forgotten, then recalling it
C Recalling a memory in quick succession
D Lifting heavy memories to build up strength
E Writing the memory down so that it becomes Knowledge in the World
Question #3
A TRUE
B FALSE
Question #4
A Alpha-numeric bias
B Disassociations
C Superiority of letters over numbers
D Pulsing of Long-term memories
E Cognitive dissonance
Question #5
A Relies on intuition instead of practice
B Easy to put into words (e.g., the route you took to work)
C Is a subtype of declarative memory
D Very hard to explain using words (e.g., how to tie a shoe)
E Develops from a singular event, usually visual in nature
Question #6
A FALSE
B TRUE
Question #7
A Repetition during new contexts and immediate rewards
B Delayed rewards and selective attention
C Delayed rewards and repetition during new contexts
D Repetition during similar contexts and immediate rewards
Question #8
A FALSE
B TRUE
Question #9
A Pass-phrases are easier to remember due to disassociations, and harder to crack due to dictionary attack methods
B Pass-phrases are harder to remember due to disassociations, and harder to crack due to dictionary attack methods
C Pass-phrases are easier to remember due to associations, and harder to crack due to higher character counts
D Pass-phrases are harder to remember due to associations, and easier to crack due to higher character counts
Question #10
A Ask a friend for answers
B Re-read each chapter
C Defer to knowledge in the universe
D Use mass practice
E Utilize spaced practice
Question #11
A Visuospatial sketchpad
B Long-term memory
C Phonological loop
D Short-term memory
E Negative transfer
Question #12
A Strength, Associations, and Endurance
B Bandwidth, Familiarity, and Knowledge in the World
C Semantic, Episodic, and Procedural
D Spaced Practice, Mass practice, and Intuition
E STM, LTM, and ATM
Question #13
A Bandwidth, Familiarity, and Knowledge in the World
B Larry, Curly, and Moe
C X, Y, and Z axis
D Sensation, Perception, Central Processing
E STM, LTM, and working memory
Question #14
A Locks added to cabinets near the sink
B Use of red coloring added to the soap solution
C Use of a universal container connector
D Improved contrast ratio of warning label text
E More availability of safety gloves
Question #15
A Objects can be hidden in plane site due to selective attention
B Inattentioal blindness is more prevalent with visually impaired users
C Change blindness occurs only when we are tired
D Gorillas can move very fast
E Cognitive bandwidth is limitless
Question #16
A Heads-up displays are only offered in fighter jets
B When a driver’s eyes are on the road, it doesn’t mean their mind is also on the road
C Touch screen displays have superseded the need for heads-up displays
D The heads-up display requires looking down towards the instrument cluster
E Heads-up displays cannot be used while wearing polarized sunglasses
Question #17
A Id and Ego
B Salience and Effort
C Expectancy and Value
D Short-term memory and Long-term memory
E Visuospatial sketchpad and Phonological loop
Question #18
A 36 6GRK
B 3G66RK
C 3G 66RK
D 366GRK
E 366 GRK
Question #19
A 7 seconds
B 7 hours
C 7 days
D 70 seconds
E 70 minutes
Question #20
A 4 chunks
B 4 chipmunks
C 7 +/- 2 chipmunks
D 7 +/- 2 chunks
E +/- 2 chunks
Question #21
A Mismatch between visual cues and felt motion
B Use of headphones instead of ear-buds
C Sound levels that exceed the user’s expectations
D Low quality video feeds causing eye strain
E Use of Dramamine
Question #22
A Vesting
B Haptics
C Gravity
D Temperature
E Smell
Question #23
A When gloved hands are necessary
B Alerts for use in high vibration environments
C Situations involving hands-free operation
D For tactile response personnel
E During high visual load
Question #24
A Gloves have a tendency to inhibit hand-eye-coordination
B Gloves can be made of latex, which can result in an allergic reaction
C Gloves are always optional
D Controls can not be designed for use by a gloved hand
E Gloves might reduce a user’s likelihood of using a button
F Gloves can reduce felt tactile feedback
Question #25
A FALSE
B TRUE
Question #26
A Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise only
B Avoiding slang vocabulary only
C Using rhyming words
D Avoiding slang vocabulary, Limiting the number of messages, and Designing loudness to be at least 20 decibels over ambient noise
Question #27
A When color vision is impaired as opposed to monochromatic vision
B When omni-directional (360 degree) situational awareness is required since vision is limited to 130 degrees
C When there are fast moving objects requiring more saccadic eye movements
D When there are high levels of ambient noise, such as busy road intersections
E For musically inclined individuals
Question #28
A The human vestibular system has been shown to be more accurate than aircraft instruments
B The human vestibular system is dominant over vision during clear skies
C The human vestibular system is more accurate than instruments only in white out conditions
D The human vestibular system is not tuned for un-natural environments resulting in false sensations
E The human vestibular system picks up haptic cues from the flight controls
Question #29
A 3 decibels louder, since this level represents the JND (just noticeable difference)
B 3 decibels louder, since this level represents double the acoustic energy
C 30 decibels louder, since this level guarantees detection
D 10 decibels louder, since this level represents double the perceived loudness
E 10 decibels louder, since the sound scale is logarithmic
Question #30
A The dB(C) weighting scale, since it approximates human hearing sensitivities
B The dB(A) weighting scale, since it approximates human hearing sensitivities
C The dB(B) weighting scale, since it approximates human hearing sensitivities
D The audiogram scale, since it replicates spatial tones
E The Hz weighting scale, since it measures cycles per second
Question #31
A Low frequencies tend to be lost as we age
B Presbyopia
C High frequencies tend to be lost as we age
D Macular degeneration
E Both high and low frequency sensitivity increase with age
Question #32
A 2,000 to 5,000 Hz
B 20 to 20,000 Hz
C Ultra-sonic frequencies
D Sub-sonic frequencies
E 20 kilowatts
Question #33
A There has been no research conducted on the effects of color and test performance
B Test taker performance has shown to be better using green ink
C Test taker performance has shown to be better using red ink
D Color has no impact on test taker performance
Question #34
A Maximize use of ultraviolet light at night
B Minimize use of blue light at night
C Use infrared light to keep surfaces warm
D Exposure to varying colors of light color has no relationship with circadian rhythms
E Avoid redundant color cues at night
Question #35
A 0 to 1
B 1 to 1
C 4.5 to 1
D 10 to 1
E 7.0 to 1
F 3.0 to 1
Question #36
A 0.7 feet
B Bond rule does not allow you to compute letter height
C 0.7 inches
D 0.7 lux
E 0.7 degrees
F 0.7 millimeters
Question #37
A Use stripes that vary in shape to allow them to be more readily detected
B Use different colors to indicate the presence of a hazard ahead
C Use more closely spaced stripes as the biker approaches the hazard
D Use fiber optics instead of traditional paint to improve saliency
E Use Zebra stripes to conceal outlines during motion
Question #38
A Color should never be the only design cue
B Color is always better than grayscale
C Color is critical for scotopic vision
D Color is reserved for graphic designers
E Color improves the user experience
Question #39
A It does not matter since Human Factors does not consider the effects of lighting
B Green light since it is associated with moving forward
C Red light since it causes less interference to dark adaptation
D Green light since it allows for detection for a larger variety of shades
E Red light since it is most visually salient
Question #40
A All lux levels
B 10 lux
C 1 lux
D 0.01 lux
E 0.1 lux
F 100 lux
Question #41
A 5
B 3
C 30
D 10
E 1
Question #42
A Contains 3 types of rod cells (red/green/blue)
B Responsible for color vision
C Responsible for sensing ultrasonic frequencies
D Responsible for proprioception
E Operates on very low light levels
Question #43
A Visual acuity increases closer to the fovea
B Visual acuity decreases closer to the fovea
C Objects appear smaller due to bottom-up bias
D Visual acuity remains unchanged, only color perception is affected
E Objects appear larger due to top-down bias
Question #44
A Older individuals tend to have presbyopia, reducing the ability to focus on objects closer than 1 meter
B Younger individuals have more practice looking at nearby objects due to technology exposure
C There tends to be no difference between vision of younger and older individuals
D Older individuals need to squint more often due to reduced tear production