Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 1
Below are the questions for the exam with the choices of answers:
Question #1
A Using a conventional number pad utilizes negative training transfer
B Designers are encouraged to always look for new types of number pads
C Using a conventional number pad can present a familiar interaction consistent with other systems.
D A conventional number pad (calculator) is not considered a design pattern
Question #2
A Moon phase and crime rate
B Vehicle size and driver age
C Vehicle color and driver height
D Driver gender and age
E Driver age and experience
Question #3
A None
B 1 or 2
C 30 or more
D 3 to 10
E 15 to 30
Question #4
A Alarm fatigue is challenging to overcome
B Wolf behavior is a core tenant in human factors psychology
C With sophisticated technology, prisoners will never be able to escape
Question #5
A Not all interactions involve performance of a task
B A task analysis is not part of the human factors tool kit
C Heuristic analyses use considerable resources to perform
D Documents only existing behavior
Question #6
A Descriptive study
B Literature review or heuristic analysis
C Summative/comprehensive evaluation
D Formative usability study
Question #7
A Create prototypes, wireframes, and design mock-ups
B Understand how to improve design, diagnose problems, and verify design
C Understand user needs, create prototypes, and validate design
Question #8
A Evaluation must be completed before Understanding can begin
B Evaluation is synonymous with Understanding
C It is both the final step in Evaluation and the first step of the next iteration of Understanding
D Evaluation must be done concurrently with Understanding
Question #9
A FALSE
B TRUE
Question #10
A Consider a smaller sample size
B Revert to heuristic analysis
C Consider a larger sample size
D Decrease the number of Independent Variables
E Employ the PDCA cycle
Question #11
A Consider a smaller sample size
B Revert to a heuristic analysis
C Increase the number of Independent Variables
D Employ the PDCA cycle
E Consider a larger sample size
Question #12
A FALSE
B TRUE
Question #13
A Cost only
B Workload and Situational Awareness
C Fatigue, Safety/Use Errors, Workload and Situational Awareness
D Fatigue only
Question #14
A Things the experimenter measures
B Things the experimenter has no control over
C Things the experimenter manipulates
D Things the experimenter confounds
Question #15
A Things the experimenter confounds
B Things the experimenter measures
C Things the experimenter manipulates
D Things the experimenter has no control over
Question #16
A Literature Review
B Post-market Survallance
C Usability Testing
D Heuristic Analysis
Question #17
A Summative Evaluation
B Usability Testing
C Formative Evaluation
D Literature Review
Question #18
A End of the cycle
B Early to mid-cycle
C After product release
Question #19
A End of the cycle
B Early to mid-cycle
C After product release
Question #20
A After product release
B End of the cycle
C Early to mid-cycle
Question #21
A Synonymous with verification studies
B Tend to be quick; with small sample sizes
C Tend to be comprehensive; with large sample sizes
Question #22
A Tend to be quick; with small sample sizes
B Synonymous with validation studies
C Tend to be comprehensive; with large sample sizes
Question #23
A Vee Process
B Measurements
C SCRUM
D Interviews
Question #24
A Interviews
B Measurements
C PDCA
D SCRUM
Question #25
A TRUE
B FALSE
Question #26
A To cause the research subject to do most of the talking
B Tactic to buy time to think of a response
C To identify multiple causes of an error
D To simulate toddler tendencies
Question #27
A Function Allocation
B User Specification
C Information Architecture
D Task Analysis
E Heuristic Evaluation
Question #28
A Function Allocation
B Task Analysis
C Heuristic Analysis
D Information Architecture
Question #29
A TRUE
B FALSE
Question #30
A Rinse and repeat
B SCRUM
C Clinical Behavioral Therapy
D Vee Process
E Plan-Do-Check-Act
Question #31
A Clinical Behavioral Therapy
B SCRUM
C Vee Process
D Testudines model
E Plan-Do-Check-Act
Question #32
A SCRUM
B Vee Process
C Clinical Behavioral Therapy
D ISO 14971
E Plan-Do-Check-Act
Question #33
A TRUE
B FALSE
Question #34
A Illustrates that solving human error is a hopeless cause
B Illustrates that humans are the primary cause of failure
C Illustrates that there are often multiple causes to a failure
Question #35
A People are not always aware of how their minds/bodies operate
B Intuition is the ability to acquire knowledge without recourse to conscious reasoning
C People are always able to understand something immediately, without the need for conscious reasoning
Question #36
A Training is the least effective method since it forces the person to adapt to technology
B Training is always included, thus should be assumed to be available
C Training does not utilize levels of processing theory
D Training is the act, process, or method of one that trains
Question #37
A Utilize levels of processing theory
B To utilize the principle of neuroplasticity
C Allows human suffering to occur early while costs are low
D Saves considerable money and human suffering
Question #38
A Good design
B Poor design
C Good humans
D Poor humans
E Glitches in the neural matrix
Question #39
A Evaporate > Condensate > Precipitate
B Evaluate > Adapt > Release
C Create > Release > Adapt
D Hub > Spoke > Rim
E Understand > Create > Evaluate
Question #40
A Human Factors and Ergonomics Society
B Human Factors and Economic Studies
C Human Factors and Experimental Subjects
Question #41
A Community Psychology
B Cognitive Psychology
C Critical Psychology
D Clinical Psychology
E Counseling Psychology
Question #42
A Improve business profits, product costs, and development time
B Improve user safety, performance, and satisfaction
C Improve system reliability, cost, and reduce complaints
D Improve the Id, Ego, and Superego
Question #43
A Human factors engineering is a different discipline compared to human factors psychology
B Human factors engineering is a discipline that considers the cognitive, physical, and organizational influences on human behavior to improve human interaction with products and processes.
C Human factors engineering is a discipline that considers common sense to allow humans to adapt to products and processes.
D Human factors engineering is a discipline that considers the clinical, physical, and organizational influences on human behavior to allow humans to adapt to products and processes.
E Human Factors involves the engineering of humans
Question #44
A Know thy user, and you are the user
B Common sense is not so common
C Honor thy self, you are the user
D Honor thy self, you are not the user
E Know thy user, and you are not thy user