Navigation » List of Schools » California State University, Northridge » Psychology » Psychology 382 – Principles of Human Factors » Fall 2021 » Exam 1
Below are the questions for the exam with the choices of answers:
Question #1
A Designers are encouraged to always look for new types of number pads
B Using a conventional number pad utilizes negative training transfer
C A conventional number pad (calculator) is not considered a design pattern
D Using a conventional number pad can present a familiar interaction consistent with other systems.
Question #2
A Moon phase and crime rate
B Vehicle size and driver age
C Driver gender and age
D Driver age and experience
E Vehicle color and driver height
Question #3
A 15 to 30
B 1 or 2
C 3 to 10
D 30 or more
E None
Question #4
A Wolf behavior is a core tenant in human factors psychology
B With sophisticated technology, prisoners will never be able to escape
C Alarm fatigue is challenging to overcome
Question #5
A Heuristic analyses use considerable resources to perform
B Documents only existing behavior
C Not all interactions involve performance of a task
D A task analysis is not part of the human factors tool kit
Question #6
A Literature review or heuristic analysis
B Formative usability study
C Descriptive study
D Summative/comprehensive evaluation
Question #7
A Understand user needs, create prototypes, and validate design
B Create prototypes, wireframes, and design mock-ups
C Understand how to improve design, diagnose problems, and verify design
Question #8
A Evaluation must be completed before Understanding can begin
B Evaluation is synonymous with Understanding
C Evaluation must be done concurrently with Understanding
D It is both the final step in Evaluation and the first step of the next iteration of Understanding
Question #9
A TRUE
B FALSE
Question #10
A Consider a larger sample size
B Employ the PDCA cycle
C Decrease the number of Independent Variables
D Revert to heuristic analysis
E Consider a smaller sample size
Question #11
A Employ the PDCA cycle
B Consider a smaller sample size
C Revert to a heuristic analysis
D Consider a larger sample size
E Increase the number of Independent Variables
Question #12
A FALSE
B TRUE
Question #13
A Fatigue, Safety/Use Errors, Workload and Situational Awareness
B Cost only
C Fatigue only
D Workload and Situational Awareness
Question #14
A Things the experimenter manipulates
B Things the experimenter confounds
C Things the experimenter measures
D Things the experimenter has no control over
Question #15
A Things the experimenter measures
B Things the experimenter confounds
C Things the experimenter has no control over
D Things the experimenter manipulates
Question #16
A Literature Review
B Heuristic Analysis
C Post-market Survallance
D Usability Testing
Question #17
A Formative Evaluation
B Literature Review
C Summative Evaluation
D Usability Testing
Question #18
A End of the cycle
B After product release
C Early to mid-cycle
Question #19
A End of the cycle
B After product release
C Early to mid-cycle
Question #20
A After product release
B Early to mid-cycle
C End of the cycle
Question #21
A Tend to be comprehensive; with large sample sizes
B Tend to be quick; with small sample sizes
C Synonymous with verification studies
Question #22
A Tend to be quick; with small sample sizes
B Tend to be comprehensive; with large sample sizes
C Synonymous with validation studies
Question #23
A SCRUM
B Measurements
C Interviews
D Vee Process
Question #24
A SCRUM
B Measurements
C Interviews
D PDCA
Question #25
A FALSE
B TRUE
Question #26
A To cause the research subject to do most of the talking
B Tactic to buy time to think of a response
C To simulate toddler tendencies
D To identify multiple causes of an error
Question #27
A User Specification
B Heuristic Evaluation
C Task Analysis
D Information Architecture
E Function Allocation
Question #28
A Task Analysis
B Function Allocation
C Information Architecture
D Heuristic Analysis
Question #29
A FALSE
B TRUE
Question #30
A Clinical Behavioral Therapy
B Rinse and repeat
C Plan-Do-Check-Act
D SCRUM
E Vee Process
Question #31
A Clinical Behavioral Therapy
B Testudines model
C Plan-Do-Check-Act
D Vee Process
E SCRUM
Question #32
A Plan-Do-Check-Act
B Clinical Behavioral Therapy
C SCRUM
D Vee Process
E ISO 14971
Question #33
A FALSE
B TRUE
Question #34
A Illustrates that humans are the primary cause of failure
B Illustrates that there are often multiple causes to a failure
C Illustrates that solving human error is a hopeless cause
Question #35
A Intuition is the ability to acquire knowledge without recourse to conscious reasoning
B People are always able to understand something immediately, without the need for conscious reasoning
C People are not always aware of how their minds/bodies operate
Question #36
A Training is the act, process, or method of one that trains
B Training is always included, thus should be assumed to be available
C Training does not utilize levels of processing theory
D Training is the least effective method since it forces the person to adapt to technology
Question #37
A To utilize the principle of neuroplasticity
B Saves considerable money and human suffering
C Utilize levels of processing theory
D Allows human suffering to occur early while costs are low
Question #38
A Good humans
B Poor design
C Good design
D Glitches in the neural matrix
E Poor humans
Question #39
A Evaporate > Condensate > Precipitate
B Understand > Create > Evaluate
C Create > Release > Adapt
D Evaluate > Adapt > Release
E Hub > Spoke > Rim
Question #40
A Human Factors and Economic Studies
B Human Factors and Ergonomics Society
C Human Factors and Experimental Subjects
Question #41
A Cognitive Psychology
B Clinical Psychology
C Counseling Psychology
D Critical Psychology
E Community Psychology
Question #42
A Improve the Id, Ego, and Superego
B Improve business profits, product costs, and development time
C Improve system reliability, cost, and reduce complaints
D Improve user safety, performance, and satisfaction
Question #43
A Human factors engineering is a different discipline compared to human factors psychology
B Human factors engineering is a discipline that considers common sense to allow humans to adapt to products and processes.
C Human factors engineering is a discipline that considers the cognitive, physical, and organizational influences on human behavior to improve human interaction with products and processes.
D Human Factors involves the engineering of humans
E Human factors engineering is a discipline that considers the clinical, physical, and organizational influences on human behavior to allow humans to adapt to products and processes.
Question #44
A Know thy user, and you are the user
B Honor thy self, you are not the user
C Common sense is not so common
D Know thy user, and you are not thy user
E Honor thy self, you are the user